#include<reg52.h>
#include<lcd.h>
#include<1302.h>
#include<music_code.h>
#include<SoundPlay.h>
#include<dds.h>
uchar code time[]={'0','1','2','3','4','5','6','7','8','9'};
uchar code get_up[]="Time to Get up!";
uchar code str[]="Never frown,even when you are sad,because you never know who is falling in love with your smile! To the world you may be one person,but to one person you may be the world ";
uchar code menu[4][10]={{"Time Set"},{"Music"},{"Books"},{"Ring Set"}};
void main()
{
ini();
open();
delay(255);
delay(255);
delay(255);
delay(255);
write_order(0x01);
init_ds1302();
set_ds1302(time_add,initial_time);
while(1)
{
read_ring();
if(ring_time[0]==now_time[0]&&ring_time[1]==now_time[1]&&ring_time[2]==now_time[2])
{
timeup();
}
detect();
write_order(0x80+0x04);
for(i=0;menu[key][i]!=0;i++)
{
write_date(menu[key][i]);
}
get_ds1302();
write_order(0x80+0x40);
write_date(time[now_time[4]>>4]);
write_date(time[now_time[4]&0x0f]);
write_date(0x01);
write_date(time[now_time[3]>>4]);
write_date(time[now_time[3]&0x0f]);
write_date(0x00);
write_date(' ');
write_date(' ');
write_date(time[now_time[2]>>4]);
write_date(time[now_time[2]&0x0f]);
write_date(':');
write_date(time[now_time[1]>>4]);
write_date(time[now_time[1]&0x0f]);
write_date(':');
write_date(time[now_time[0]>>4]);
write_date(time[now_time[0]&0x0f]);
if(key==2)
{
sum=0;
book();
}
if(key==1)
{
music();
}
if(key==3)
{
alamn();
}
if(key==0)
{
time_set();
}
}
}
void detect()
{
uchar temp;
temp=P1;
temp=temp&0x0f;
if(temp!=0x0f)
{
switch(temp)
{
case 0x0e:
while(temp!=0x0f)
{
temp=P1;
temp=temp&0x0f;
}
if(key==0)
{
key=4;
}
key--;
flag=1;
write_order(0x01);
break;
case 0x0d:
while(temp!=0x0f)
{
temp=P1;
temp=temp&0x0f;
}
key++;
flag=2;
if(key==4)
{
key=0;
}
write_order(0x01);
break;
case 0x0b:
while(temp!=0x0f)
{
temp=P1;
temp=temp&0x0f;
}
flag=3;
write_order(0x01);
break;
case 0x07:
while(temp!=0x0f)
{
temp=P1;
temp=temp&0x0f;
}
flag=4;
write_order(0x01);
break;
}
}
}
void page(uchar k)
{
write_order(0x80);
for(i=k*32;i<k*32+16&&str[i]!='\0';i++)
{
write_date(str[i]);
}
write_order(0x80+0x40);
for(i=k*32+16;i<k*32+32&&str[i]!='\0';i++)
{
write_date(str[i]);
}
}
void book()
{
flag=0;
detect();
if(flag==3)
{
flag=0;
page(sum);
while(flag!=4)
{
detect();
if(flag==1)
{
flag=0;
if(sum!=0)
{
sum--;
}
page(sum);
}
if(flag==2)
{
flag=0;
if(sum<5)
{
sum++;
}
page(sum);
}
}
key=2;
}
}
void alamn()
{
flag=0;
detect();
if(flag==3)
{
flag=0;
while(flag!=4)
{
write_order(0x80+0x02);
write_date(time[move[0]]);
write_date(time[move[1]]);
write_date(':');
write_date(time[move[2]]);
write_date(time[move[3]]);
detect();
if(flag==1)
{
flag=0;
move[1]++;
if(move[1]==10)
{
move[1]=0;
move[0]++;
}
if(move[0]==2)
{
if(move[1]==4)
{
move[1]=0;
move[0]=0;
}
}
ringgo[2]=move[0]<<4|move[1];
}
if(flag==2)
{
flag=0;
move[3]++;
if(move[3]==10)
{
move[3]=0;
move[2]++;
if(move[2]==6)
{
move[2]=0;
}
}
ringgo[1]=move[2]<<4|move[3];
}
if(flag==3)
{
set_ds1302(alamn_add,ringgo);
flag=4;
}
}
key=3;
}
}
void time_set()
{
flag=0;
detect();
if(flag==3)
{
flag=0;
while(flag!=4)
{
write_order(0x80+0x02);
write_date(time[set[0]]);
write_date(time[set[1]]);
write_date(':');
write_date(time[set[2]]);
write_date(time[set[3]]);
detect();
if(flag==1)
{
flag=0;
set[1]++;
if(set[1]==10)
{
set[1]=0;
set[0]++;
}
if(set[0]==2)
{
if(set[1]==4)
{
set[1]=0;
set[0]=0;
}
}
timego[2]=set[0]<<4|set[1];
}
if(flag==2)
{
flag=0;
set[3]++;
if(set[3]==10)
{
set[3]=0;
set[2]++;
if(set[2]==6)
{
set[2]=0;
}
}
timego[1]=set[2]<<4|set[3];
}
if(flag==3)
{
set_ds1302(time_add,timego);
flag=4;
}
}
key=0;
}
}
void timeup()
{
write_order(0x01);
write_order(0x80+0x00);
for(i=0;get_up[i]!='\0';i++)
{
write_date(get_up[i]);
}
InitialSound();
switch(ring_song)
{
case 0:Play(tale,0,3,300);break;
case 1:Play(coral,0,3,300);break;
case 2:Play(Meet,0,3,300);break;
case 3:Play(Love,0,3,340);break;
}
write_order(0x01);
}
void music()
{
if(flag==3)
{
flag=0;
write_order(0x01);
while(flag!=4)
{
detect();
write_order(0x80);
for(i=0;song[key][i]!='\0';i++)
{
write_date(song[key][i]);
}
if(flag==3)
{
InitialSound();
switch(key)
{
case 0:Play(tale,0,3,300);break;
case 1:Play(coral,0,3,300);break;
case 2:Play(Meet,0,3,300);break;
case 3:Play(Love,0,3,340);break;
}
ring_song=key;
while(!esc);
}
}
write_order(0x01);
key=1;
}
}
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