- #if defined(UNICODE) && !defined(_UNICODE)
- #define _UNICODE
- #elif defined(_UNICODE) && !defined(UNICODE)
- #define UNICODE
- #endif
- #include <tchar.h>
- #include <windows.h>
- /* Declare Windows procedure */
- LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
- /* Make the class name into a global variable */
- TCHAR szClassName[ ] = _T("CodeBlocksWindowsApp");
- int WINAPI WinMain (HINSTANCE hThisInstance,
- HINSTANCE hPrevInstance,
- LPSTR lpszArgument,
- int nCmdShow)
- {
- HWND hwnd; /* This is the handle for our window */
- MSG messages; /* Here messages to the application are saved */
- WNDCLASSEX wincl; /* Data structure for the windowclass */
- /* The Window structure */
- wincl.hInstance = hThisInstance;
- wincl.lpszClassName = szClassName;
- wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
- wincl.style = CS_DBLCLKS; /* Catch double-clicks */
- wincl.cbSize = sizeof (WNDCLASSEX);
- /* Use default icon and mouse-pointer */
- wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
- wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
- wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
- wincl.lpszMenuName = NULL; /* No menu */
- wincl.cbClsExtra = 0; /* No extra bytes after the window class */
- wincl.cbWndExtra = 0; /* structure or the window instance */
- /* Use Windows's default colour as the background of the window */
- wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
- /* Register the window class, and if it fails quit the program */
- if (!RegisterClassEx (&wincl))
- return 0;
- /* The class is registered, let's create the program*/
- hwnd = CreateWindowEx (
- 0, /* Extended possibilites for variation */
- szClassName, /* Classname */
- _T("Code::Blocks Template Windows App"), /* Title Text */
- WS_OVERLAPPEDWINDOW, /* default window */
- CW_USEDEFAULT, /* Windows decides the position */
- CW_USEDEFAULT, /* where the window ends up on the screen */
- 544, /* The programs width */
- 375, /* and height in pixels */
- HWND_DESKTOP, /* The window is a child-window to desktop */
- NULL, /* No menu */
- hThisInstance, /* Program Instance handler */
- NULL /* No Window Creation data */
- );
- /* Make the window visible on the screen */
- ShowWindow (hwnd, nCmdShow);
- /* Run the message loop. It will run until GetMessage() returns 0 */
- while (GetMessage (&messages, NULL, 0, 0))
- {
- /* Translate virtual-key messages into character messages */
- TranslateMessage(&messages);
- /* Send message to WindowProcedure */
- DispatchMessage(&messages);
- }
- /* The program return-value is 0 - The value that PostQuitMessage() gave */
- return messages.wParam;
- }
- /* This function is called by the Windows function DispatchMessage() */
- LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
- {
- switch (message) /* handle the messages */
- {
- case WM_DESTROY:
- PostQuitMessage (0); /* send a WM_QUIT to the message queue */
- break;
- default: /* for messages that we don't deal with */
- return DefWindowProc (hwnd, message, wParam, lParam);
- }
- return 0;
- }
- /*
- * Copyright (C) Judge Young
- * E-mail: [url=mailto:yjjtc@126.com]yjjtc@126.com[/url]
- * Version: 1.0
- */
- #include <stdio.h>
- #include <time.h> /* 包含设定随机数种子所需要的time()函数 */
- #include <conio.h> /* 包含Windows平台上完成输入字符不带回显和回车确认的getch()函数 */
- #include <windows.h> /* 包含Windows平台上完成设定输出光标位置达到清屏功能的函数 */
- int word[19][60]=
- {
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
- {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
- };
- void start_game(); /* 开始游戏 */
- void reset_game(); /* 重置游戏 */
- /* 往左右上下四个方向移动 */
- void move_left();
- void move_right();
- void move_up();
- void move_down();
- void refresh_show(); /* 刷新界面显示 */
- void add_rand_num(); /* 生成随机数,本程序中仅生成2或4,概率之比设为2:1 */
- void check_game_over(); /* 检测是否输掉游戏,设定游戏结束标志 */
- int get_null_count(); /* 获取游戏面板上空位置数量 */
- int board[4][4]; /* 游戏数字面板,抽象为二维数组 */
- int score; /* 游戏的分 */
- int best; /* 游戏最高分 */
- int if_need_add_num; /* 是否需要生成随机数标志,1表示需要,0表示不需要 */
- int if_game_over; /* 是否游戏结束标志,1表示游戏结束,0表示正常 */
- /* main函数 函数定义 */
- int main()
- {
- start_game();
- }
- void printwall()
- {
- HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
- SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
- printf("■");
- }
- void DrawMapstart()
- {
- //遍历二维数组 //
- int i,j;
- for ( i = 0; i < 19; i++)
- {
- for (j = 0; j < 60; j++)
- {
- //if else switch
- switch (word[i][j])
- {
- case 0:
- printf(" ");
- break;
- case 1:
- printwall();//红
- // printf("■");
- break;
- }
- }
- }
- }
- /* 开始游戏 函数定义 */
- void start_game()
- {
- int id;
- DrawMapstart();
- scanf("%d",&id);
- reset_game();
- char cmd;
- while (1)
- {
- cmd = getch(); /* 接收标准输入流字符命令 */
- if (if_game_over) /* 判断是否需已经输掉游戏 */
- {
- if (cmd == 'y' || cmd == 'Y') /* 重玩游戏 */
- {
- reset_game();
- continue;
- }
- else if (cmd == 'n' || cmd == 'N') /* 退出 */
- {
- return;
- }
- else
- {
- continue;
- }
- }
- if_need_add_num = 0; /* 先设定不默认需要生成随机数,需要时再设定为1 */
- switch (cmd) /* 命令解析,w,s,a,d字符代表上下左右命令 */
- {
- case 'a':
- case 'A':
- case 75 :
- move_left();
- break;
- case 's':
- case 'S':
- case 80 :
- move_down();
- break;
- case 'w':
- case 'W':
- case 72 :
- move_up();
- break;
- case 'd':
- case 'D':
- case 77 :
- move_right();
- break;
- }
- score > best ? best = score : 1; /* 打破得分纪录 */
- if (if_need_add_num) /* 默认为需要生成随机数时也同时需要刷新显示,反之亦然 */
- {
- add_rand_num();
- refresh_show();
- }
- }
- }
- /* 重置游戏 函数定义 */
- void reset_game()
- {
- score = 0;
- if_need_add_num = 1;
- if_game_over = 0;
- /* 了解到游戏初始化时出现的两个数一定会有个2,所以先随机生成一个2,其他均为0 */
- int n = rand() % 16;
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 4; j++)
- {
- board[i][j] = (n-- == 0 ? 2 : 0);
- }
- }
- /* 前面已经生成了一个2,这里再生成一个随机的2或者4,且设定生成2的概率是4的两倍 */
- add_rand_num();
- /* 在这里刷新界面并显示的时候,界面上已经默认出现了两个数字,其他的都为空(值为0) */
- system("cls");
- refresh_show();
- }
- /* 生成随机数 函数定义 */
- void add_rand_num()
- {
- srand(time(0));
- int n = rand() % get_null_count();/* 确定在何处空位置生成随机数 */
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 4; j++)
- {
- if (board[i][j] == 0 && n-- == 0) /* 定位待生成的位置 */
- {
- board[i][j] = (rand() % 3 ? 2 : 4);/* 确定生成何值,设定生成2的概率是4的概率的两倍 */
- return;
- }
- }
- }
- }
- /* 获取空位置数量 函数定义 */
- int get_null_count()
- {
- int n = 0;
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 4; j++)
- {
- board[i][j] == 0 ? n++ : 1;
- }
- }
- return n;
- }
- /* 检查游戏是否结束 函数定义 */
- void check_game_over()
- {
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 3; j++)
- {
- /* 横向和纵向比较挨着的两个元素是否相等,若有相等则游戏不结束 */
- if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i])
- {
- if_game_over = 0;
- return;
- }
- }
- }
- if_game_over = 1;
- }
- /*
- * 如下四个函数,实现上下左右移动时数字面板的变化算法
- * 左和右移动的本质一样,区别仅仅是列项的遍历方向相反
- * 上和下移动的本质一样,区别仅仅是行项的遍历方向相反
- * 左和上移动的本质也一样,区别仅仅是遍历时行和列互换
- */
- /* 左移 函数定义 */
- void move_left()
- {
- /* 变量i用来遍历行项的下标,并且在移动时所有行相互独立,互不影响 */
- for (int i = 0; i < 4; i++)
- {
- /* 变量j为列下标,变量k为待比较(合并)项的下标,循环进入时k<j */
- for (int j = 1, k = 0; j < 4; j++)
- {
- if (board[i][j] > 0) /* 找出k后面第一个不为空的项,下标为j,之后分三种情况 */
- {
- if (board[i][k] == board[i][j]) /* 情况1:k项和j项相等,此时合并方块并计分 */
- {
- score += board[i][k++] <<= 1;
- board[i][j] = 0;
- if_need_add_num = 1; /* 需要生成随机数和刷新界面 */
- }
- else if (board[i][k] == 0) /* 情况2:k项为空,则把j项赋值给k项,相当于j方块移动到k方块 */
- {
- board[i][k] = board[i][j];
- board[i][j] = 0;
- if_need_add_num = 1;
- }
- else /* 情况3:k项不为空,且和j项不相等,此时把j项赋值给k+1项,相当于移动到k+1的位置 */
- {
- board[i][++k] = board[i][j];
- if (j != k) /* 判断j项和k项是否原先就挨在一起,若不是则把j项赋值为空(值为0) */
- {
- board[i][j] = 0;
- if_need_add_num = 1;
- }
- }
- }
- }
- }
- }
- /* 右移 函数定义 */
- void move_right()
- {
- /* 仿照左移操作,区别仅仅是j和k都反向遍历 */
- for (int i = 0; i < 4; i++)
- {
- for (int j = 2, k = 3; j >= 0; j--)
- {
- if (board[i][j] > 0)
- {
- if (board[i][k] == board[i][j])
- {
- score += board[i][k--] <<= 1;
- board[i][j] = 0;
- if_need_add_num = 1;
- }
- else if (board[i][k] == 0)
- {
- board[i][k] = board[i][j];
- board[i][j] = 0;
- if_need_add_num = 1;
- }
- else
- {
- board[i][--k] = board[i][j];
- if (j != k)
- {
- board[i][j] = 0;
- if_need_add_num = 1;
- }
- }
- }
- }
- }
- }
- /* 上移 函数定义 */
- void move_up()
- {
- /* 仿照左移操作,区别仅仅是行列互换后遍历 */
- for (int i = 0; i < 4; i++)
- {
- for (int j = 1, k = 0; j < 4; j++)
- {
- if (board[j][i] > 0)
- {
- if (board[k][i] == board[j][i])
- {
- score += board[k++][i] <<= 1;
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- else if (board[k][i] == 0)
- {
- board[k][i] = board[j][i];
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- else
- {
- board[++k][i] = board[j][i];
- if (j != k)
- {
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- }
- }
- }
- }
- }
- /* 下移 函数定义 */
- void move_down()
- {
- /* 仿照左移操作,区别仅仅是行列互换后遍历,且j和k都反向遍历 */
- for (int i = 0; i < 4; i++)
- {
- for (int j = 2, k = 3; j >= 0; j--)
- {
- if (board[j][i] > 0)
- {
- if (board[k][i] == board[j][i])
- {
- score += board[k--][i] <<= 1;
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- else if (board[k][i] == 0)
- {
- board[k][i] = board[j][i];
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- else
- {
- board[--k][i] = board[j][i];
- if (j != k)
- {
- board[j][i] = 0;
- if_need_add_num = 1;
- }
- }
- }
- }
- }
- }
- /* 刷新界面 函数定义 */
- void refresh_show()
- {
- /* 重设光标输出位置方式清屏可以减少闪烁,system("cls")为备用清屏命令,均为Windows平台相关*/
- COORD pos = {0, 0};
- SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
- printf("\n\n\n\n");
- printf(" GAME: 2048 SCORE: %06d BEST: %06d\n", score, best);
- printf(" --------------------------------------------------\n\n");
- /* 绘制表格和数字 */
- printf(" ┌─--─┬─--─┬─--─┬─--─┐\n");
- for (int i = 0; i < 4; i++)
- {
- printf(" │");
- for (int j = 0; j < 4; j++)
- {
- if (board[i][j] != 0)
- {
- if (board[i][j] < 10)
- {
- printf(" %d │", board[i][j]);
- }
- else if (board[i][j] < 100)
- {
- printf(" %d │", board[i][j]);
- }
- else if (board[i][j] < 1000)
- {
- printf(" %d│", board[i][j]);
- }
- else if (board[i][j] < 10000)
- {
- printf("%4d│", board[i][j]);
- }
- else
- {
- int n = board[i][j];
- for (int k = 1; k < 20; k++)
- {
- n >>= 1;
- if (n == 1)
- {
- printf("2^%02d│", k); /* 超过四位的数字用2的幂形式表示,如2^13形式 */
- break;
- }
- }
- }
- }
- else printf(" │");
- }
- if (i < 3)
- {
- printf("\n ├─--─┼─--─┼─--─┼─--─┤\n");
- }
- else
- {
- printf("\n └──--┴─--─┴─--─┴──--┘\n");
- }
- }
- printf("\n");
- printf(" --------------------------------------------------\n");
- printf(" W↑ A← →D ↓S");
- if (get_null_count() == 0)
- {
- check_game_over();
- if (if_game_over) /* 判断是否输掉游戏 */
- {
- printf("\r GAME OVER! TRY THE GAME AGAIN? [Y/N]");
- }
- }
- }
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