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单片机源程序如下:
- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Data;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Windows.Forms;
- using System.IO.Ports;
- namespace SerialCommunicate
- {
- public partial class Form1 : Form
- {
- public Form1()
- {
- InitializeComponent();
- System.Windows.Forms.Control.CheckForIllegalCrossThreadCalls = false;
- }
- private void button1_Click(object sender, EventArgs e)
- {
- try
- {
- serialPort1.PortName = comboBox1.Text;
- serialPort1.BaudRate = Convert.ToInt32(comboBox2.Text,10);//十进制数据转换
- serialPort1.Open();
- button1.Enabled = false;//打开串口按钮不可用
- button2.Enabled = true;//关闭串口
- }
- catch {
- MessageBox.Show("端口错误,请检查串口", "错误");
- }
- }
- private void Form1_Load(object sender, EventArgs e)
- {
- for (int i = 1; i < 20; i++)
- {
- comboBox1.Items.Add("COM" + i.ToString());
- }
- comboBox1.Text = "COM1";//串口号多额默认值
- comboBox2.Text = "9600";//波特率默认值
-
- /*****************非常重要************************/
-
- serialPort1.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived);//必须手动添加事件处理程序
- }
- private void port_DataReceived(object sender, SerialDataReceivedEventArgs e)//串口数据接收事件
- {
- if (!radioButton3.Checked)//如果接收模式为字符模式
- {
- string str = serialPort1.ReadExisting();//字符串方式读
- textBox1.AppendText(str);//添加内容
- }
- else { //如果接收模式为数值接收
- byte data;
- data = (byte)serialPort1.ReadByte();//此处需要强制类型转换,将(int)类型数据转换为(byte类型数据,不必考虑是否会丢失数据
- string str = Convert.ToString(data, 16).ToUpper();//转换为大写十六进制字符串
- textBox1.AppendText("0x" + (str.Length == 1 ? "0" + str : str) + " ");//空位补“0”
- //上一句等同为:if(str.Length == 1)
- // str = "0" + str;
- // else
- // str = str;
- // textBox1.AppendText("0x" + str);
- }
- }
- private void radioButton2_CheckedChanged(object sender, EventArgs e)
- {
- }
- private void button2_Click(object sender, EventArgs e)
- {
- try
- {
- serialPort1.Close();//关闭串口
- button1.Enabled = true;//打开串口按钮可用
- button2.Enabled = false;//关闭串口按钮不可用
- }
- catch (Exception err)//一般情况下关闭串口不会出错,所以不需要加处理程序
- {
- }
- }
- private void button3_Click(object sender, EventArgs e)
- {
- byte[] Data = new byte[1];//作用同上集
- if (serialPort1.IsOpen)//判断串口是否打开,如果打开执行下一步操作
- {
- if (textBox2.Text != "")
- {
- if (!radioButton1.Checked)//如果发送模式是字符模式
- {
- try
- {
- serialPort1.WriteLine(textBox2.Text);//写数据
- }
- catch (Exception err)
- {
- MessageBox.Show("串口数据写入错误", "错误");//出错提示
- serialPort1.Close();
- button1.Enabled = true;//打开串口按钮可用
- button2.Enabled = false;//关闭串口按钮不可用
- }
- }
- else
- {
- for (int i = 0; i < (textBox2.Text.Length - textBox2.Text.Length % 2) / 2; i++)//取余3运算作用是防止用户输入的字符为奇数个
- {
- Data[0] = Convert.ToByte(textBox2.Text.Substring(i * 2, 2), 16);
- serialPort1.Write(Data, 0, 1);//循环发送(如果输入字符为0A0BB,则只发送0A,0B)
- }
- if (textBox2.Text.Length % 2 != 0)//剩下一位单独处理
- {
- Data[0] = Convert.ToByte(textBox2.Text.Substring(textBox2.Text.Length-1, 1), 16);//单独发送B(0B)
- serialPort1.Write(Data, 0, 1);//发送
- }
- }
- }
- }
- }
- }
- }
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SerialCommunicate.zip
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