附上一部分代码: #include "reg51.h" //此文件中定义了单片机的一些特殊功能寄存器
#include "intrins.h"
#include "stdlib.h"
typedef unsigned int u16; //对数据类型进行声明定义
typedef unsigned char u8;
//--定义使用的IO口--//
sbit SRCLK=P3^6;
sbit RCLK=P3^5;
sbit SER=P3^4;
sbit IRIN=P3^2;
sbit beep = P1^5;
u8 snake_long = 2;//蛇开始长度
u8 snake_x[20] = {1,0};
u8 snake_y[20] = {0,0};
u8 food_x[100] = {1,0,5,6,7,4,1,3,5,7,1,4,6,5,2,1,3,7,5,6,5,3,1,7};
u8 food_y[100] = {4,6,5,7,4,0,4,4,6,2,4,6,7,2,1,3,0,5,1,3,4,6,1,6};
u8 score = 0;
u8 IrValue[6];
u8 time;
u8 t;
u8 ki;
u8 ledwei1[9] = {0xfe,0xfd,0xfb,0xf7,0xef,0xdf,0xbf,0x7f,0xff};//x轴
u8 ledduan1[9] = {0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80,0x00};//y轴
//定义LED点阵的位选,也就是类似于数码管的位选,因为要对其动态扫描操作
//数组前16位和后16位数据正好是相反的,也就是说先让第3个595输出低电平,然后再让第4个595输出低电平
u8 code ledwei[]=
{
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80,
};
u8 code ledduan[9][32]=
{
/*-- 文字: 欢 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x04,0x24,0x44,0x84,0x64,0x9C,0x40,0x30,0x0F,0xC8,0x08,0x08,0x28,0x18,0x00,0x00,
0x10,0x08,0x06,0x01,0x82,0x4C,0x20,0x18,0x06,0x01,0x06,0x18,0x20,0x40,0x80,0x00,
/*-- 文字: 迎 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x40,0x40,0x42,0xCC,0x00,0x00,0xFC,0x04,0x02,0x00,0xFC,0x04,0x04,0xFC,0x00,0x00,
0x00,0x40,0x20,0x1F,0x20,0x40,0x4F,0x44,0x42,0x40,0x7F,0x42,0x44,0x43,0x40,0x00,
/*-- 文字: 来 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x00,0x08,0x08,0x28,0xC8,0x08,0x08,0xFF,0x08,0x08,0x88,0x68,0x08,0x08,0x00,0x00,
0x21,0x21,0x11,0x11,0x09,0x05,0x03,0xFF,0x03,0x05,0x09,0x11,0x11,0x21,0x21,0x00,
/*-- 文字: 到 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x42,0x62,0x52,0x4A,0xC6,0x42,0x52,0x62,0xC2,0x00,0xF8,0x00,0x00,0xFF,0x00,0x00,
0x40,0xC4,0x44,0x44,0x7F,0x24,0x24,0x24,0x20,0x00,0x0F,0x40,0x80,0x7F,0x00,0x00,
/*-- 文字: 贪 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x20,0x20,0x10,0x10,0x28,0x24,0x22,0x29,0xB2,0x64,0x28,0x10,0x10,0x20,0x20,0x00,
0x00,0x80,0x80,0x9F,0x41,0x41,0x21,0x1D,0x01,0x21,0x21,0x5F,0x40,0x80,0x00,0x00,
/*-- 文字: 吃 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x00,0xFC,0x04,0x04,0xFC,0x20,0x10,0x4C,0x4B,0x48,0x48,0x48,0xC8,0x08,0x08,0x00,
0x00,0x0F,0x04,0x04,0x0F,0x00,0x30,0x48,0x44,0x42,0x42,0x41,0x40,0x40,0x70,0x00,
/*-- 文字: 蛇 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x00,0xF8,0x08,0xFF,0x08,0xF8,0x20,0x18,0xC8,0x08,0x09,0x0E,0x88,0x28,0x18,0x00,
0x20,0x63,0x21,0x1F,0x11,0x19,0x30,0x00,0x3F,0x44,0x42,0x41,0x40,0x40,0x78,0x00,
/*-- 文字: 世 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x20,0x20,0x20,0xFE,0x20,0x20,0xFF,0x20,0x20,0x20,0xFF,0x20,0x20,0x20,0x20,0x00,
0x00,0x00,0x00,0x7F,0x40,0x40,0x47,0x44,0x44,0x44,0x47,0x40,0x40,0x40,0x00,0x00,
/*-- 文字: 界 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x00,0x00,0x00,0xFE,0x92,0x92,0x92,0xFE,0x92,0x92,0x92,0xFE,0x00,0x00,0x00,0x00,
0x08,0x08,0x04,0x84,0x62,0x1E,0x01,0x00,0x01,0xFE,0x02,0x04,0x04,0x08,0x08,0x00,
};
u8 code ledduan2[4][32] = {
/*-- 文字: 游 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x10,0x60,0x02,0x8C,0x00,0x08,0xF9,0x4E,0xC8,0x20,0x58,0x4F,0x48,0xC8,0x08,0x00,
0x04,0x04,0x7E,0x81,0x40,0x30,0x0F,0x40,0x7F,0x00,0x44,0x84,0x7F,0x04,0x04,0x00,
/*-- 文字: 戏 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x00,0x08,0x48,0x88,0x08,0xC8,0x38,0x40,0x40,0x40,0xFF,0x20,0x22,0xAC,0x20,0x00,
0x00,0x20,0x10,0x0C,0x03,0x04,0x18,0x80,0x40,0x20,0x17,0x18,0x26,0x41,0xF0,0x00,
/*-- 文字: 结 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x20,0x30,0xAC,0x63,0x20,0x18,0x08,0x48,0x48,0x48,0x7F,0x48,0x48,0x48,0x08,0x00,
0x22,0x67,0x22,0x12,0x12,0x12,0x00,0xFE,0x42,0x42,0x42,0x42,0x42,0xFE,0x00,0x00,
/*-- 文字: 束 --*/
/*-- 宋体12; 此字体下对应的点阵为:宽x高=16x16 --*/
0x04,0x04,0xE4,0x24,0x24,0x24,0x24,0xFF,0x24,0x24,0x24,0x24,0xE4,0x04,0x04,0x00,
0x40,0x40,0x27,0x22,0x12,0x0A,0x06,0xFF,0x06,0x0A,0x12,0x22,0x27,0x40,0x40,0x00,
};
void delay(u16 i);
void Hc595SendByte(u8 dat1,u8 dat2,u8 dat3,u8 dat4);
void cartoon();
void IrInit();
void Snake_go();
void DisDigplay();
void Snake_turn();
void eating();
void dead();
void gameover();
void Usart1_Write_Byte(unsigned char buf);//单字节
void UartInit(void);
/*蛇移动*/
void Snake_go()
{
u8 i;
for(i = 1; i < snake_long;i++)
{
snake_x[snake_long - i] = snake_x[snake_long - i - 1];
snake_y[snake_long - i] = snake_y[snake_long - i - 1];
}
}
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